← Back to the profile
Books, games and cultural identities. A selection of the work that shaped how I think about systems, collaboration and taste.
Product & production design
Board games
Turning paper prototypes into playful, manufacturable systems where every component has to fit both the rules and the box.
A board game is a compact collaboration between the inventor, illustrator, editor, producer and designer. My role was to make that collaboration work as one physical experience.
I developed measurements, component hierarchies and assembly logic, then coordinated production so that the pieces interlocked cleanly without losing the character of the illustration.
I produced and launched two board games; one received the Best Hungarian Board Game Award.
- Role
- Graphic designer and project lead · Pagony
- Period
- 2017–2023
Selected work



